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(+1)

i teach this game as a text in the analysis unit of my composition class for college freshman. we use it to talk about tone, imagery, metaphor, autonomy, concept mashups, and other good stuff. ive taught it twice now and the students seem really interested in this as a text. definitely will continue to use it in coming semesters 

Wow, that's amazing to hear, thanks for using it! I feel honored.

(+2)

Vessel Of The Garbage God is a bit difficult to define. It's a lyric game and a praxis game. And it's about trash.

The PDF is 5 pages. It's dense and zine-y in its layout, with intricate black and white artwork crawling around the corners of each page. Despite this, it's extremely readable.

There's plenty of space between the background and the text, and the font fits the aesthetic to a T without losing any legibility.

The writing is strong and expressive, and likewise helps build atmosphere.

The gameplay, weirdly, subverts the whole stack of mysticism and sacred imagery by having you pick up trash.

After all, you are an agent of the God Of Garbage, and the God does not permit its offerings to be left by the sides of roads or scattered in public parks.

I personally really dig this sort of design, and I also appreciate that Vessel stays grounded whenever it needs to talk about something important. It recommends using a grabber to pick up unfamiliar objects, getting permission before collecting trash, etc. It specifically gives a lot of guidance on how to reach out and aid the unhoused, and that guidance is clear and direct.

Overall, if you're looking for a game that makes the world around you a little better (through you, as the vessel of a god,) you should check Vessel out. It's a quick read, it's well made, and it's easy to play.